It's worth noting that with this star level, all characters now have their Level 5 Techs unlocked. One down! Only.five more to go.Īt the very least, Serge and Friends will be seeing this screen quite a bit before the conclusion of this dungeon. Really, the key thing is just to attack with a non-green color element after every time it busts out a frankensteiner or the like just to break up the field effect and prevent 50 HP of damage quickly turning into 100 HP. But they're all also only single targeting attacks so keeping healed isn't much of an issue. All its moves hit for around 50+ HP of damage. As it stands, despite its aptitude for throwing down in the squared-circle, Taurusoid really isn't much of a threat. If it's good enough for Mexican priests, I suppose it is good enough for ancient lizard people's guard androids. Well, it's a giant minotaur robot designed to perform wrestling moves. Would you believe this is a giant minotaur robot designed to perform wrestling moves.? The first guardian is this hulking mofo: the Taurusoid. Serge is going to have to work for the rest of 'em. Unfortunately, that first shrine was a freebie. None of it is very pleasant to transverse.Įventually, the party finds the other end of the maze on the northern most part of the region. It is full of dead ends filled with monsters and patrolled by angry golden robots. The northeastern trial is basically a straight up maze of winding corridors and elevated paths looping back on one another. Let's continue on this counter-clockwise course. I'm sure complicated dark magic is involved. That in turn seems to supply some manner of energy source to a central pedestal. There are six of these things scattered about Fort Dragonia that all must be activated to err.well, I'm not really sure exactly what it does other than create a dragon statue in some unknown chamber. You might recall something similar to this structure from waaaaaay back in the first update. In any case, the southern switch will drop the party down the appropriate shaft to reach this little shrine. I think you're more the type to hang in the middle, country dress." "Ladies' first! Wouldn't want any of you to fall or anything and have nobody to catch you." The party has to just slowly climb back up after taking a slippy-slide back into the previous room. We'll just have to ignore the previous the fact that it's already been established everyone in this game can jump about 10-30 feet at a moment's notice.just so long as it is a cutscene or there is a button prompt to do so.Īnnoyingly, there is no quick route back up once a portion of the lower level has been fully explored. Luckily, everyone in Chrono Cross had a whole lot of calcium in their diets, so they land with no problem.Īll four directions lead to a different part of the lower room and only one can be explored at a time. The platform will spin in the appropriate pseudo-direction when selected and then vanish, dropping the party about a hundred feet onto the hard stone room below. Though, whoever labeled the thing was pretty shit with directions, as the central path leading in is considered "north". There is a dragon statue that has switches that can be toggled north, south, east, or west. The southeastern trial is probably the easiest of the lot. But, the southeastern one is the quickest and least taxing, so let's start there. It doesn't matter which trial is tackled first since we're going to have to deal with them all eventually. 's one of those kinds of timesink dungeons. Each direction has its own little puzzles, mazes, and boss fights. The actual venture through ancient fortress is a wee bit more involving.Īhead from the entrance is a central antechamber leading off in four directions. The dream sequence prologue began at the top level of Fort Dragonia and cut out about 95% of the dungeon. "Return the Colored Crystals to their Grand Masters" We can still leave at any time before getting to the.ya know.Kid stabby floating spire final portion. The dragonian volcanic stronghold is also kind of a point of no return. Now that Mount Pyre has been conquered, the party can just waltz through the middle on the world map without having to bother actually entering it. This place.is very, very battle heavy so it is best to be fully prepared before venturing forth. Part 31: Episode XXVII: In Which There Are Far Too Many Boss EncountersĪt long last the party has reached the much hyped Fort Dragonia - the final dungeon of the first act of Chrono Cross.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |